Design Lead at L1VE · Berlin

I build design functions, not just screens.

Product, spatial and immersive design — from the first sketch to a team that can carry it.

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Abstract fluid artwork in cobalt blue, white and saffron

(01) About

Ten years across SaaS, consumer apps and immersive brand worlds. Currently Design Lead at L1VE, where I grew the design organisation from zero to ten and shaped a VR live-streaming platform — 12K, 360°, 72fps — across Meta Quest, Apple Vision Pro and web.

Design org built at L1VE
0→10
Funnel drop-off cut at mymoria
11.6%
Monthly users on the camping.info system
800k+
Visitors to The Verse, Webby Honoree ’24
80k+

(02) Capabilities

  1. 01

    Product strategy

    Turning an unclear ambition into a roadmap and a product a team can actually ship.

  2. 02

    Design systems

    Cross-platform systems that keep large products coherent — one behind 800k+ monthly users.

  3. 03

    Spatial & XR

    Interfaces for Meta Quest, Apple Vision Pro and award-winning VR worlds.

  4. 04

    AI-driven interaction

    Agentic UX and AI-powered tools, designed into real products rather than demos.

  5. 05

    Creative direction

    Brand worlds from identity to immersive experience, with one visual voice.

  6. 06

    Design leadership

    Built a design function from one to ten — hiring, design ops and review culture.

(03) Selected work

Work that ships07

01

L1VE

Design leadership · Spatial / XR · Design systems

Design Lead

Immersive live entertainment for concerts and sport on Meta Quest and Apple Vision Pro. I joined when only the capture tech existed, built the design function from one person to a team, and took the product live at premier sport — including as the Detroit Lions’ Official Immersive Partner.

View case study →
02

numen

Speculative design · Service design · Agentic UX

Concept & lead

A modular, autonomous mobility platform as a community-owned alternative to private and public transport — exploring how AI-driven infrastructure could give city space back to people.

View case study →
03

mymoria

Product design · Emotional UX · Conversion

Sole UI/UX designer

Core flows for a platform that supports people through one of life’s hardest moments. Calm, trust-based UX that cut funnel drop-off by 11.6 % and lifted engagement.

View case study →
04

The Verse

VR · Spatial UI · Brand experience

Spatial concept & UX architecture

A five-time award-winning VR world for Jack Daniel’s, made with MerciV in New York. 80,000+ visitors and a Webby Honoree in 2024.

View case study →
05

arise

Mobile · Gamification · Retention

Product & UI design

Gamified calorie tracking. I brought mobile-game feedback loops and progress mechanics into the UX, and helped shape the UI featured on the App Store.

View case study →
06

Payem

Data ethics · System design · Concept

Bachelor thesis

An ethical data platform that lets people consciously trade their personal data — wearables, apps and a browser plug-in that turn passive data trails into self-determined value.

View case study →
07

camping.info

Brand identity · Design system · Cross-platform

Art Director

A brand identity built from the ground up — still in use across app, web and print — and the cross-platform design system behind 800k+ monthly users.

View case study →

(04) What I do best

Turn an unclear product ambition into a system a team can build — and into a culture that keeps it coherent while the team grows.

(05) Who is Luca

Portrait of Luca Moos, Design Lead in Berlin

Luca Moos grew up in southern Germany and has worked as a designer since the age of sixteen. After studying Intermedia Design at Hochschule Pforzheim, Luca moved to Berlin in 2018 and has been based there ever since.

The path led from brand work to digital products, and from there into virtual reality: brand identity and art direction for camping.info, consumer apps at arise and mymoria, and The Verse — a VR world for Jack Daniel’s, made with MerciV in New York, that won five awards including a Webby Honoree. Today Luca is Design Lead at L1VE, where the design team grew from one person to ten around a live-streaming platform for Meta Quest, Apple Vision Pro and the web.

Away from work, Luca draws a lot, spends a lot of time bouldering and doing sport, and keeps playing with new technology — right now a small vibe-coding project on the side.